3D Artist Props/environment
1 month ago
About the job
SummaryBy Outscal
**9 skills required for this role**:
- Boost these skills to join the top 1% applicants for this job- 3DS Max- Maya- ZBrush- 3D Modeling- Photoshop- Communication- Texturing- Rendering- Artistic Vision**Test Your Skills**
**Add These Skills**
**Must have**:
- 2+ years experience
- 3ds Max, Maya, Zbrush, Photoshop proficiency
- High-poly and real-time asset creation
- Collaboration with Lead Artists
- Excellent communication
**Perks**:
- Medical Care package
- Flexible working hours
- Breakfasts, snacks, and fruits
- Team-oriented environment
- Learning & Development opportunities
- Care bonus
- MyCafeteria benefits (Multisport etc.)
- Corporate parties and team buildings
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**Description**:
- Sperasoft is seeking a skilled and passionate 3D Artist to join our dynamic art team.- As a 3D Artist you will collaborate with the art and design teams to create visually stunning and immersive environments and props. Your expertise in 3D modeling, texturing and rendering will contribute to the overall visual quality of the many AAA+ products we work on, ensuring an exceptional player experience.- If you have strong artistic vision, technical proficiency and a good understanding of game development, this is an exciting opportunity to bring your creativity to the forefront of the industry working with leaders in the field of 3D development.**Responsibilities**:
- Develop, maintain, and create both: high polygonal models and real-time game assets matching (or exceeding) project and studio standards
- Work with Lead Artists to ensure timely completion of game assets
- Communicate regularly with the Lead Artist regarding the status of current tasks
- Obtain Lead Artists guidance and approval as required to advance tasks
- Сontinue to refine artistic abilities and learn new software packages and / or in-house tools
- Contribute to the team-oriented environment
**Requirements**:
- 2+ years of working experience as an Environment/3D Props Artist
- Solid experience in modeling, sculpting and texturing environment components using 3ds Max, Maya, Zbrush and Photoshop (or equivalent packages) shown in portfolio
- Ability to create interesting, detailed and visually appealing artistic environments
- Be proficient with the software packages and tools of the games industry
- Excellent understanding of form, shape, structure and silhouette with regard to modeling
- Experience with managing polygon count and texture budgets
- Ability to receive constructive feedback
- Self-motivation, good communication skills, and a great team-player attitude
**Benefits**:
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities - mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
- Friendly team and a family-like environment
- Additional benefits - care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others
**Role Information**: EN**Studio**:Sperasoft**Location**: Europe, Poland, Warsaw, Krakow**Area of Work**:Game Development**Service**:Create**Employment Type**: Full-time, Permanent**Working Pattern**:Hybrid, RemoteView Full Job Description
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